NMD201 (2010)
The next step to the future!Seesaw
Posted by Richard in May 18, 2010, under Experiments
Looked at another tutorial which was about the “Dynamics” tools and setting up a simple seesaw playground in Maya.
Something I noticed was that the bounciness of say a ball had a much more significant effect when using Dynamics as opposed to nDynamics. Now I’m just happy that I get to play with a built in physics engine so I’m not too fussed to know why that is.
I also discovered that rendering with motion blur can have an impact on the physics engine as my blue ball actually passed right through the board with motion blur turned on, weird but true.